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Game info
Amiga

Suburban Commando

Suburban Commando
GenreMulti-Platform
DeveloperAlternative Software
PublisherAlternative Software
Released1993
Rating
Graphics:7.5
Sound:8.5
Gameplay:7.0
Overall:8.0
Reviewed bypdial
Suburban Commando is essentially a variation in game styles, combining action-platform, beat 'em up and horizontal-scrolling shoot 'em-up levels. The vast amount of the game though is contained in the platform bits. Released only on the Commodore 64, Commodore Amiga, and PC (DOS) computers. By the way, you don't have to be a fan of Hulk Hogan for this one!
 
Review
Suburban CommandoSTORY/GAMEPLAY:
Loosely following the storyline of the film, you control the world famous wrestling Superstar Hulk Hogan (stars as Shep Ramsey) in his epic battle against the forces of evil General Suitor. Based on the plot, Shep while flying into space and battling against the forces of the evil General who seized Earth, crash-land on Earth. The game actual starts with a horizontal-scrolling shoot-em-up level, where you need to take out incoming spaceships, and several types of automated ground defenses. Fortunately, power-ups to increase lethality can be found too.
On Earth (where you get into the main game things), he must search for a new source of power now, to fuel his ship before he can leave Earth and rejoin the space battle. But this is not easy, as the evil General has sent a number of bounty hunters to hunt Shep down. On Earth, you travel through seven specific areas looking for fuel, power crystals and ship parts, but battling with several nasties and traps along the way. There are tons of collectible items, and you'll need to make good use of the moving platforms and door keys if you want to reach the end.
To finish the job, Shep needs to place seven bombs in specific places around the innards of the General's spaceship already landed on Earth), and then get the hell out!
Suburban Commando is not bad. Actually is pretty decent and offers acceptable visuals and (especially) sound, though is lacking in most departments, and mostly in innovation (don't get excited that it offers a multi-style gameplay).

GRAPHICS/SOUND:
The graphics are quite nice, with a good cartoony feel. The platform and flying levels aren't what you'd call state-of-the-art, however they are competent enough and quite pretty, albeit with a washed-out kind of color palette, while too much color dithering at the backdrops for a "richer" color palette makes it look a bit outdated (the actual colors are 32 colors on screen). There are two planes of parallax scrolling, while sprites look cute and move fast on screen.
Sound on the other hand is an ace. The music is, without a doubt, the most impressive part of the game, offers nicely composed tunes that are well matched to the game's atmosphere. Sound effects are again the standard boom type of sampled explosive noises.
 
Screenshots
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
 
Comparable platforms



39 colors
Commodore Amiga OCS/ECS



100 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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